![]() Flamers have the ability to eliminate many enemies simultaneously, however there is a slight time delay on this weapon, creating a small blind spot in the defence. It also has the longest range of all the defensive systems, and doesn't require electricity to operate. The flamethrower turret is the most damaging defence weapon in Factorio, and is a major upgrade from the gun turret. The next weapons system that becomes available for the player is the flamethrower turret. ![]() The only downside of the turret pod, is that ammunition levels need to be monitored, and occasionally the middle turret needs to be manually reloaded (200 maximum). The design also does not need an ammunition belt, which can be very costly in terms of iron consumption. ![]() It also requires less gun turrets to set up, as biters are drawn to military buildings, it is not necessary for a continuous turret wall. It is a powerful formation, with 9 layers of firing covering each turret. The main benefit of this is that it is self reloading, guns that fire more are resupplied which makes better use of valuable ammunition. This design involves 9 turrets, in a circle layout, whereby the middle turret is used to reload the outer guns. One of the most effective designs is the "gun turret pod". This weapon is useful against early biters, however, against more evolved enemies, weapon research is required and more powerful ammunition (uranium>red>yellow). The first defence turret that becomes available for the player is the gun turret.
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